rustbuild: Pass `ccache` to build scripts
This is a re-attempt at #48192 hopefully this time with 100% less randomly
[blocking builds for 20 minutes][block]. To work around #48192 the sccache
server is started in the `run.sh` script very early on in the compilation
process.
[block]: https://github.com/rust-lang/rust/issues/48192
This commit refactors how the path to the linker that we're going to invoke is
selected. Previously all targets listed *both* a `LinkerFlavor` and a `linker`
(path) option, but this meant that whenever you changed one you had to change
the other. The purpose of this commit is to avoid coupling these where possible.
Target specifications now only unconditionally define the *flavor* of the linker
that they're using by default. If not otherwise specified each flavor now
implies a particular default linker to run. As a result, this means that if
you'd like to test out `ld` for example you should be able to do:
rustc -Z linker-flavor=ld foo.rs
whereas previously you had to do
rustc -Z linker-flavor=ld -C linker=ld foo.rs
This will hopefully make it a bit easier to tinker around with variants that
should otherwise be well known to work, for example with LLD, `ld` on OSX, etc.
This commit imports the LLD project from LLVM to serve as the default linker for
the `wasm32-unknown-unknown` target. The `binaryen` submoule is consequently
removed along with "binaryen linker" support in rustc.
Moving to LLD brings with it a number of benefits for wasm code:
* LLD is itself an actual linker, so there's no need to compile all wasm code
with LTO any more. As a result builds should be *much* speedier as LTO is no
longer forcibly enabled for all builds of the wasm target.
* LLD is quickly becoming an "official solution" for linking wasm code together.
This, I believe at least, is intended to be the main supported linker for
native code and wasm moving forward. Picking up support early on should help
ensure that we can help LLD identify bugs and otherwise prove that it works
great for all our use cases!
* Improvements to the wasm toolchain are currently primarily focused around LLVM
and LLD (from what I can tell at least), so it's in general much better to be
on this bandwagon for bugfixes and new features.
* Historical "hacks" like `wasm-gc` will soon no longer be necessary, LLD
will [natively implement][gc] `--gc-sections` (better than `wasm-gc`!) which
means a postprocessor is no longer needed to show off Rust's "small wasm
binary size".
LLD is added in a pretty standard way to rustc right now. A new rustbuild target
was defined for building LLD, and this is executed when a compiler's sysroot is
being assembled. LLD is compiled against the LLVM that we've got in tree, which
means we're currently on the `release_60` branch, but this may get upgraded in
the near future!
LLD is placed into rustc's sysroot in a `bin` directory. This is similar to
where `gcc.exe` can be found on Windows. This directory is automatically added
to `PATH` whenever rustc executes the linker, allowing us to define a `WasmLd`
linker which implements the interface that `wasm-ld`, LLD's frontend, expects.
Like Emscripten the LLD target is currently only enabled for Tier 1 platforms,
notably OSX/Windows/Linux, and will need to be installed manually for compiling
to wasm on other platforms. LLD is by default turned off in rustbuild, and
requires a `config.toml` option to be enabled to turn it on.
Finally the unstable `#![wasm_import_memory]` attribute was also removed as LLD
has a native option for controlling this.
[gc]: https://reviews.llvm.org/D42511
Don't produce TOCs for doc markdown files
Currently, we are producing headers for markdown files,
which is generally not what we want. As such, passing this
flag causes them to render normally.
https://doc.rust-lang.org/nightly/book/ is an example page currently where this is done incorrectly.
Restore the download of rust-mingw
The build might otherwise break due to mixing MinGW object files from rust-std and the local MinGW which might be newer/older than the version used to build rust-std.
Fixes#48272
r? @alexcrichton
Improve --help performance for x.py
Since compiling the bootstrap command doesn't require any submodules,
we can skip updating submodules when a --help command is passed in.
On my machine, this saves 1 minute if the submodules are already
downloaded, and 10 minutes if run on a clean repo.
This commit also adds a message before compiling/downloading anything
when a --help command is passed in, to tell the user WHY --help
takes so long to complete. It also points the user to the bootstrap
README.md for faster help.
Finally, this fixes one warning message that still referenced using
make instead of x.py, even though x.py is now the standard way of
building rust.
Closes#37305
Currently, we are producing headers for markdown files,
which is generally not what we want. As such, passing this
flag causes them to render normally.
It was an existing solution to tell the user why a --help command
takes a long time to process. However, it would only print if the
stage0 rust compiler needed to be downloaded, it came after
update_submodules (which took a long time), and it was immediately
followed by download messages and loading bars, meaning users could
easily gloss over the message.
This commit also moves the help message out of main(), and instead
puts it at the top of bootstrap(). main() is intended to be minimal,
only handling error messages.
This is a re-attempt at #48192 hopefully this time with 100% less randomly
[blocking builds for 20 minutes][block]. To work around #48192 the sccache
server is started in the `run.sh` script very early on in the compilation
process.
[block]: https://github.com/rust-lang/rust/issues/48192
The build might otherwise break due to mixing MinGW object files from
rust-std and the local MinGW which might be newer/older than the version
used to build rust-std.
Fixes#48272
Fix error-format to properly send JSON to stdout
Since we take Cargo's JSON messages as well we need to specifically send
rustc's messages out so we don't hide them.
r? @Manishearth
Since compiling the bootstrap command doesn't require any submodules,
we can skip updating submodules when a --help command is passed in.
On my machine, this saves 1 minute if the submodules are already
downloaded, and 10 minutes if run on a clean repo.
This commit also adds a message before compiling/downloading anything
when a --help command is passed in, to tell the user WHY --help
takes so long to complete. It also points the user to the bootstrap
README.md for faster help.
Finally, this fixes one warning message that still referenced using
make instead of x.py, even though x.py is now the standard way of
building rust.
rustbuild: Restore Config.libdir_relative
This re-introduces a `Config.libdir_relative` field, now derived from
`libdir` and made relative to `prefix` if necessary.
This fixes a regression from #46592 when `--libdir` is given an absolute
path. `Builder::sysroot_libdir` should always use a relative path so
its callers don't clobber system locations, and `librustc` also asserts
that `CFG_LIBDIR_RELATIVE` is really relative.
Add missing pieces for sparc-linux-gnu support
I noticed that while Rust has CABI support for 32-bit SPARC, there are still some pieces missing to be able to use Rust on a 32-Bit SPARC system like Gentoo which still defaults to a 32-bit port unlike Debian's sparc64 port.
This PR is an attempt to add the missing pieces. I will send the necessary changes for libc in a separate PR.
CC @jrtc27
This re-introduces a `Config.libdir_relative` field, now derived from
`libdir` and made relative to `prefix` if necessary.
This fixes a regression from #46592 when `--libdir` is given an absolute
path. `Builder::sysroot_libdir` should always use a relative path so
its callers don't clobber system locations, and `librustc` also asserts
that `CFG_LIBDIR_RELATIVE` is really relative.
Is it really time? Have our months, no, *years* of suffering come to an end? Are we finally able to cast off the pall of Hoedown? The weight which has dragged us down for so long?
-----
So, timeline for those who need to catch up:
* Way back in December 2016, [we decided we wanted to switch out the markdown renderer](https://github.com/rust-lang/rust/issues/38400). However, this was put on hold because the build system at the time made it difficult to pull in dependencies from crates.io.
* A few months later, in March 2017, [the first PR was done, to switch out the renderers entirely](https://github.com/rust-lang/rust/pull/40338). The PR itself was fraught with CI and build system issues, but eventually landed.
* However, not all was well in the Rustdoc world. During the PR and shortly after, we noticed [some differences in the way the two parsers handled some things](https://github.com/rust-lang/rust/issues/40912), and some of these differences were major enough to break the docs for some crates.
* A couple weeks afterward, [Hoedown was put back in](https://github.com/rust-lang/rust/pull/41290), at this point just to catch tests that Pulldown was "spuriously" running. This would at least provide some warning about spurious tests, rather than just breaking spontaneously.
* However, the problems had created enough noise by this point that just a few days after that, [Hoedown was switched back to the default](https://github.com/rust-lang/rust/pull/41431) while we came up with a solution for properly warning about the differences.
* That solution came a few weeks later, [as a series of warnings when the HTML emitted by the two parsers was semantically different](https://github.com/rust-lang/rust/pull/41991). But that came at a cost, as now rustdoc needed proc-macro support (the new crate needed some custom derives farther down its dependency tree), and the build system was not equipped to handle it at the time. It was worked on for three months as the issue stumped more and more people.
* In that time, [bootstrap was completely reworked](https://github.com/rust-lang/rust/pull/43059) to change how it ordered compilation, and [the method by which it built rustdoc would change](https://github.com/rust-lang/rust/pull/43482), as well. This allowed it to only be built after stage1, when proc-macros would be available, allowing the "rendering differences" PR to finally land.
* The warnings were not perfect, and revealed a few [spurious](https://github.com/rust-lang/rust/pull/44368) [differences](https://github.com/rust-lang/rust/pull/45421) between how we handled the renderers.
* Once these were handled, [we flipped the switch to turn on the "rendering difference" warnings all the time](https://github.com/rust-lang/rust/pull/45324), in October 2017. This began the "warning cycle" for this change, and landed in stable in 1.23, on 2018-01-04.
* Once those warnings hit stable, and after a couple weeks of seeing whether we would get any more reports than what we got from sitting on nightly/beta, [we switched the renderers](https://github.com/rust-lang/rust/pull/47398), making Pulldown the default but still offering the option to use Hoedown.
And that brings us to the present. We haven't received more new issues from this in the meantime, and the "switch by default" is now on beta. Our reasoning is that, at this point, anyone who would have been affected by this has run into it already.