Since yesterday, the LLVM `main` branch should have working `f16` on all platforms that Rust supports; this will be LLVM version 22, so update how `cfg(target_has_reliable_f16)` is set to reflect this. Within the rust-lang organization, this currently has no effect. The goal is to start catching problems as early as possible in external CI that runs top-of-tree rust against top-of-tree LLVM, and once testing for the rust-lang bump to LLVM 22 starts. Hopefully this will mean that we can fix any problems that show up before the bump actually happens, meaning `f16` will be about ready for stabilization at that point (with some considerations for the GCC patch at [1] propagating). References: * |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
Trademark
The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").
If you want to use these names or brands, please read the Rust language trademark policy.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.