rust/src/doc/trpl/traits.md
Kevin Yap 8f61814641 Standardize punctuation & formatting of TRPL
This commit is an attempt to standardize the use of punctuation and
formatting in "The Rust Programming Language" as discussed in #19823.

- Convert bold text to italicized textcwhen referring to terminology.
- Convert single-quoted text to italicized or double-quoted text,
  depending on context.
- Use double quotes only in the case of scare quotes or quotations.
2015-01-08 17:15:26 -08:00

6.7 KiB

% Traits

Do you remember the impl keyword, used to call a function with method syntax?

struct Circle {
    x: f64,
    y: f64,
    radius: f64,
}

impl Circle {
    fn area(&self) -> f64 {
        std::f64::consts::PI * (self.radius * self.radius)
    }
}

Traits are similar, except that we define a trait with just the method signature, then implement the trait for that struct. Like this:

struct Circle {
    x: f64,
    y: f64,
    radius: f64,
}

trait HasArea {
    fn area(&self) -> f64;
}

impl HasArea for Circle {
    fn area(&self) -> f64 {
        std::f64::consts::PI * (self.radius * self.radius)
    }
}

As you can see, the trait block looks very similar to the impl block, but we don't define a body, just a type signature. When we impl a trait, we use impl Trait for Item, rather than just impl Item.

So what's the big deal? Remember the error we were getting with our generic inverse function?

error: binary operation `==` cannot be applied to type `T`

We can use traits to constrain our generics. Consider this function, which does not compile, and gives us a similar error:

fn print_area<T>(shape: T) {
    println!("This shape has an area of {}", shape.area());
}

Rust complains:

error: type `T` does not implement any method in scope named `area`

Because T can be any type, we can't be sure that it implements the area method. But we can add a trait constraint to our generic T, ensuring that it does:

# trait HasArea {
#     fn area(&self) -> f64;
# }
fn print_area<T: HasArea>(shape: T) {
    println!("This shape has an area of {}", shape.area());
}

The syntax <T: HasArea> means any type that implements the HasArea trait. Because traits define function type signatures, we can be sure that any type which implements HasArea will have an .area() method.

Here's an extended example of how this works:

trait HasArea {
    fn area(&self) -> f64;
}

struct Circle {
    x: f64,
    y: f64,
    radius: f64,
}

impl HasArea for Circle {
    fn area(&self) -> f64 {
        std::f64::consts::PI * (self.radius * self.radius)
    }
}

struct Square {
    x: f64,
    y: f64,
    side: f64,
}

impl HasArea for Square {
    fn area(&self) -> f64 {
        self.side * self.side
    }
}

fn print_area<T: HasArea>(shape: T) {
    println!("This shape has an area of {}", shape.area());
}

fn main() {
    let c = Circle {
        x: 0.0f64,
        y: 0.0f64,
        radius: 1.0f64,
    };

    let s = Square {
        x: 0.0f64,
        y: 0.0f64,
        side: 1.0f64,
    };

    print_area(c);
    print_area(s);
}

This program outputs:

This shape has an area of 3.141593
This shape has an area of 1

As you can see, print_area is now generic, but also ensures that we have passed in the correct types. If we pass in an incorrect type:

print_area(5i);

We get a compile-time error:

error: failed to find an implementation of trait main::HasArea for int

So far, we've only added trait implementations to structs, but you can implement a trait for any type. So technically, we could implement HasArea for int:

trait HasArea {
    fn area(&self) -> f64;
}

impl HasArea for int {
    fn area(&self) -> f64 {
        println!("this is silly");

        *self as f64
    }
}

5i.area();

It is considered poor style to implement methods on such primitive types, even though it is possible.

This may seem like the Wild West, but there are two other restrictions around implementing traits that prevent this from getting out of hand. First, traits must be used in any scope where you wish to use the trait's method. So for example, this does not work:

mod shapes {
    use std::f64::consts;

    trait HasArea {
        fn area(&self) -> f64;
    }

    struct Circle {
        x: f64,
        y: f64,
        radius: f64,
    }

    impl HasArea for Circle {
        fn area(&self) -> f64 {
            consts::PI * (self.radius * self.radius)
        }
    }
}

fn main() {
    let c = shapes::Circle {
        x: 0.0f64,
        y: 0.0f64,
        radius: 1.0f64,
    };

    println!("{}", c.area());
}

Now that we've moved the structs and traits into their own module, we get an error:

error: type `shapes::Circle` does not implement any method in scope named `area`

If we add a use line right above main and make the right things public, everything is fine:

use shapes::HasArea;

mod shapes {
    use std::f64::consts;

    pub trait HasArea {
        fn area(&self) -> f64;
    }

    pub struct Circle {
        pub x: f64,
        pub y: f64,
        pub radius: f64,
    }

    impl HasArea for Circle {
        fn area(&self) -> f64 {
            consts::PI * (self.radius * self.radius)
        }
    }
}


fn main() {
    let c = shapes::Circle {
        x: 0.0f64,
        y: 0.0f64,
        radius: 1.0f64,
    };

    println!("{}", c.area());
}

This means that even if someone does something bad like add methods to int, it won't affect you, unless you use that trait.

There's one more restriction on implementing traits. Either the trait or the type you're writing the impl for must be inside your crate. So, we could implement the HasArea type for int, because HasArea is in our crate. But if we tried to implement Float, a trait provided by Rust, for int, we could not, because both the trait and the type aren't in our crate.

One last thing about traits: generic functions with a trait bound use monomorphization (mono: one, morph: form), so they are statically dispatched. What's that mean? Well, let's take a look at print_area again:

fn print_area<T: HasArea>(shape: T) {
    println!("This shape has an area of {}", shape.area());
}

fn main() {
    let c = Circle { ... };

    let s = Square { ... };

    print_area(c);
    print_area(s);
}

When we use this trait with Circle and Square, Rust ends up generating two different functions with the concrete type, and replacing the call sites with calls to the concrete implementations. In other words, you get something like this:

fn __print_area_circle(shape: Circle) {
    println!("This shape has an area of {}", shape.area());
}

fn __print_area_square(shape: Square) {
    println!("This shape has an area of {}", shape.area());
}

fn main() {
    let c = Circle { ... };

    let s = Square { ... };

    __print_area_circle(c);
    __print_area_square(s);
}

The names don't actually change to this, it's just for illustration. But as you can see, there's no overhead of deciding which version to call here, hence statically dispatched. The downside is that we have two copies of the same function, so our binary is a little bit larger.