1.4 KiB
% Tuple Structs
Rust has another data type that's like a hybrid between a tuple and a struct, called a tuple struct. Tuple structs do have a name, but their fields don't:
struct Color(i32, i32, i32);
struct Point(i32, i32, i32);
These two will not be equal, even if they have the same values:
# struct Color(i32, i32, i32);
# struct Point(i32, i32, i32);
let black = Color(0, 0, 0);
let origin = Point(0, 0, 0);
It is almost always better to use a struct than a tuple struct. We would write
Color and Point like this instead:
struct Color {
red: i32,
blue: i32,
green: i32,
}
struct Point {
x: i32,
y: i32,
z: i32,
}
Now, we have actual names, rather than positions. Good names are important, and with a struct, we have actual names.
There is one case when a tuple struct is very useful, though, and that's a tuple struct with only one element. We call this the newtype pattern, because it allows you to create a new type, distinct from that of its contained value and expressing its own semantic meaning:
struct Inches(i32);
let length = Inches(10);
let Inches(integer_length) = length;
println!("length is {} inches", integer_length);
As you can see here, you can extract the inner integer type through a
destructuring let, as we discussed previously in 'tuples.' In this case, the
let Inches(integer_length) assigns 10 to integer_length.