Whew! Who knew there was so much to say about variables. We probably want to move the guessing game to the rust-lang org, rather than just having it on my GitHub. Or, I could put the code inline. I think it'd be neat to have it as a project, so people can pull it down with Cargo. Until we make that decision, I'll just leave this here.
23 KiB
% The Rust Guide
Welcome!
Hey there! Welcome to the Rust guide. This is the place to be if you'd like to learn how to program in Rust. Rust is a systems programming language with a focus on "high-level, bare-metal programming": the lowest level control a programming language can give you, but with zero-cost, higher level abstractions, because people aren't computers. We really think Rust is something special, and we hope you do too.
To show you how to get going with Rust, we're going to write the traditional "Hello, World!" program. Next, we'll introduce you to a tool that's useful for writing real-world Rust programs and libraries: "Cargo." Then, we'll show off Rust's features by writing a little program together.
Sound good? Let's go!
Installing Rust
The first step to using Rust is to install it! There are a number of ways to
install Rust, but the easiest is to use the the rustup script. If you're on
Linux or a Mac, all you need to do is this (note that you don't need to type
in the $s, they just indicate the start of each command):
$ curl -s http://www.rust-lang.org/rustup.sh | sudo sh
(If you're concerned about curl | sudo sh, please keep reading. Disclaimer
below.)
If you're on Windows, please download this .exe and run it.
If you decide you don't want Rust anymore, we'll be a bit sad, but that's okay. Not every programming language is great for everyone. Just pass an argument to the script:
$ curl -s http://www.rust-lang.org/rustup.sh | sudo sh -s -- --uninstall
If you used the Windows installer, just re-run the .exe and it will give you
an uninstall option.
You can re-run this script any time you want to update Rust. Which, at this point, is often. Rust is still pre-1.0, and so people assume that you're using a very recent Rust.
This brings me to one other point: some people, and somewhat rightfully so, get
very upset when we tell you to curl | sudo sh. And they should be! Basically,
when you do this, you are trusting that the good people who maintain Rust
aren't going to hack your computer and do bad things. That's a good instinct!
If you're one of those people, please check out the documentation on building
Rust from Source, or
the official binary downloads. And we
promise that this method will not be the way to install Rust forever: it's just
the easiest way to keep people updated while Rust is in its alpha state.
Oh, we should also mention the officially supported platforms:
- Windows (7, 8, Server 2008 R2), x86 only
- Linux (2.6.18 or later, various distributions), x86 and x86-64
- OSX 10.7 (Lion) or greater, x86 and x86-64
We extensively test Rust on these platforms, and a few others, too, like Android. But these are the ones most likely to work, as they have the most testing.
Finally, a comment about Windows. Rust considers Windows to be a first-class platform upon release, but if we're honest, the Windows experience isn't as integrated as the Linux/OS X experience is. We're working on it! If anything does not work, it is a bug. Please let us know if that happens. Each and every commit is tested against Windows just like any other platform.
If you've got Rust installed, you can open up a shell, and type this:
$ rustc --version
You should see some output that looks something like this:
rustc 0.11.0-pre (443a1cd 2014-06-08 14:56:52 -0700)
host: x86_64-unknown-linux-gnu
If you did, Rust has been installed successfully! Congrats!
If not, there are a number of places where you can get help. The easiest is the #rust IRC channel on irc.mozilla.org, which you can access through Mibbit. Click that link, and you'll be chatting with other Rustaceans (a silly nickname we call ourselves), and we can help you out. Other great resources include our mailing list, the /r/rust subreddit, and Stack Overflow.
Hello, world!
Now that you have Rust installed, let's write your first Rust program. It's traditional to make your first program in any new language one that prints the text "Hello, world!" to the screen. The nice thing about starting with such a simple program is that you can verify that your compiler isn't just installed, but also working properly. And printing information to the screen is a pretty common thing to do.
The first thing that we need to do is make a file to put our code in. I like to make a projects directory in my home directory, and keep all my projects there. Rust does not care where your code lives.
This actually leads to one other concern we should address: this tutorial will assume that you have basic familiarity with the command-line. Rust does not require that you know a whole ton about the command line, but until the language is in a more finished state, IDE support is spotty. Rust makes no specific demands on your editing tooling, or where your code lives.
With that said, let's make a directory in our projects directory.
$ mkdir ~/projects
$ cd ~/projects
$ mkdir hello_world
$ cd hello_world
If you're on Windows and not using PowerShell, the ~ may not work. Consult
the documentation for your shell for more details.
Let's make a new source file next. I'm going to use the syntax editor filename to represent editing a file in these examples, but you should use
whatever method you want. We'll call our file hello_world.rs:
$ editor hello_world.rs
Rust files always end in a .rs extension. If you're using more than one word
in your file name, use an underscore. hello_world.rs versus goodbye.rs.
Now that you've got your file open, type this in:
fn main() {
println!("Hello, world");
}
Save the file, and then type this into your terminal window:
$ rustc hello_world.rs
$ ./hello_world # or hello_world.exe on Windows
Hello, world
Success! Let's go over what just happened in detail.
fn main() {
}
These two lines define a function in Rust. The main function is special:
it's the beginning of every Rust program. The first line says "I'm declaring a
function named main, which takes no arguments and returns nothing." If there
were arguments, they would go inside the parentheses (( and )), and because
we aren't returning anything from this function, we've dropped that notation
entirely. We'll get to it later.
You'll also note that the function is wrapped in curly braces ({ and }).
Rust requires these around all function bodies. It is also considered good
style to put the opening curly brace on the same line as the function
declaration, with one space in between.
Next up is this line:
println!("Hello, world");
This line does all of the work in our little program. There are a number of details that are important here. The first is that it's indented with four spaces, not tabs. Please configure your editor of choice to insert four spaces with the tab key. We provide some sample configurations for various editors here.
The second point is the println!() part. This is calling a Rust macro,
which is how metaprogramming is done in Rust. If it were a function instead, it
would look like this: println(). For our purposes, we don't need to worry
about this difference. Just know that sometimes, you'll see a !, and that
means that you're calling a macro instead of a normal function. One last thing
to mention: Rust's macros are significantly different than C macros, if you've
used those. Don't be scared of using macros. We'll get to the details
eventually, you'll just have to trust us for now.
Next, "Hello, world" is a string. Strings are a surprisingly complicated
topic in a systems programming language, and this is a statically allocated
string. We will talk more about different kinds of allocation later. We pass
this string as an argument to println!, which prints the string to the
screen. Easy enough!
Finally, the line ends with a semicolon (;). Rust is an expression
oriented language, which means that most things are expressions. The ; is
used to indicate that this expression is over, and the next one is ready to
begin. Most lines of Rust code end with a ;. We will cover this in-depth
later in the tutorial.
Finally, actually compiling and running our program. We can compile
with our compiler, rustc, by passing it the name of our source file:
$ rustc hello_world.rs
This is similar to gcc or clang, if you come from a C or C++ background. Rust
will output a binary executable. You can see it with ls:
$ ls
hello_world hello_world.rs
Or on Windows:
$ dir
hello_world.exe hello_world.rs
There are now two files: our source code, with the .rs extension, and the
executable (hello_world.exe on Windows, hello_world everywhere else)
$ ./hello_world # or hello_world.exe on Windows
This prints out our Hello, world! text to our terminal.
If you come from a dynamically typed language like Ruby, Python, or JavaScript,
you may not be used to these two steps being separate. Rust is an
ahead-of-time compiled language, which means that you can compile a
program, give it to someone else, and they don't need to have Rust installed.
If you give someone a .rb or .py or .js file, they need to have
Ruby/Python/JavaScript installed, but you just need one command to both compile
and run your program. Everything is a tradeoff in language design, and Rust has
made its choice.
Congratulations! You have officially written a Rust program. That makes you a Rust programmer! Welcome.
Next, I'd like to introduce you to another tool, Cargo, which is used to write
real-world Rust programs. Just using rustc is nice for simple things, but as
your project grows, you'll want something to help you manage all of the options
that it has, and to make it easy to share your code with other people and
projects.
Hello, Cargo!
Cargo is a tool that Rustaceans use to help manage their Rust projects. Cargo is currently in an alpha state, just like Rust, and so it is still a work in progress. However, it is already good enough to use for many Rust projects, and so it is assumed that Rust projects will use Cargo from the beginning.
Programmers love car analogies, so I've got a good one for you to think about
the relationship between cargo and rustc: rustc is like a car, and
cargo is like a robotic driver. You can drive your car yourself, of course,
but isn't it just easier to let a computer drive it for you?
Anyway, Cargo manages three things: building your code, downloading the dependencies your code needs, and building the dependencies your code needs. At first, your program doesn't have any dependencies, so we'll only be using the first part of its functionality. Eventually, we'll add more. Since we started off by using Cargo, it'll be easy to add later.
Let's convert Hello World to Cargo. The first thing we need to do to begin using Cargo is to install Cargo. To do this, we need to build it from source. There are no binaries yet.
First, let's go back to our projects directory. We don't want Cargo to live in our project!
$ cd ..
Next, we need these commands:
$ git clone --recursive https://github.com/rust-lang/cargo
$ cd cargo
$ make
$ make install # may need sudo or admin permissions
The --recursive downloads Cargo's own dependencies. You can't use Cargo to
fetch dependencies until you have Cargo installed! Also, you will need to have
git installed. Much of the Rust world assumes git usage, so it's a good
thing to have around. Please check out the git
documentation for
more on installing git.
We hope to give Cargo a binary installer, similar to Rust's own, so that this will not be necessary in the future.
Let's see if that worked. Try this:
$ cargo
Commands:
build # compile the current project
Options (for all commands):
-v, [--verbose]
-h, [--help]
If you see this output when you run cargo, congrats! Cargo is working. If
not, please open an issue or
drop by the Rust IRC, and we can help you out.
Let's move back into our hello_world directory now:
$ cd .. # move back up into projects
$ cd hello_world # move into hello_world
To Cargo-ify our project, we need to do two things: Make a Cargo.toml
configuration file, and put our source file in the right place. Let's
do that part first:
$ mkdir src
$ mv hello_world.rs src/hello_world.rs
Cargo expects your source files to live inside a src directory. That leaves
the top level for other things, like READMEs, licence information, and anything
not related to your code. Cargo helps us keep our projects nice and tidy. A
place for everything, and everything in its place.
Next, our configuration file:
$ editor Cargo.toml
Make sure to get this name right: you need the capital C!
Put this inside:
[package]
name = "hello_world"
version = "0.1.0"
authors = [ "someone@example.com" ]
[[bin]]
name = "hello_world"
This file is in the TOML format. Let's let it explain itself to you:
TOML aims to be a minimal configuration file format that's easy to read due to obvious semantics. TOML is designed to map unambiguously to a hash table. TOML should be easy to parse into data structures in a wide variety of languages.
TOML is very similar to INI, but with some extra goodies.
Anyway, there are two tables in this file: package and bin. The first
tells Cargo metadata about your package. The second tells Cargo that we're
interested in building a binary, not a library (though we could do both!), as
well as what it is named.
Once you have this file in place, we should be ready to build! Try this:
$ cargo build
Compiling hello_world v0.1.0 (file:/home/yourname/projects/hello_world)
$ ./target/hello_world
Hello, world!
Bam! We build our project with cargo build, and run it with
./target/hello_world. This hasn't bought us a whole lot over our simple use
of rustc, but think about the future: when our project has more than one
file, we would need to call rustc twice, and pass it a bunch of options to
tell it to build everything together. With Cargo, as our project grows, we can
just cargo build and it'll work the right way.
That's it! We've successfully built hello_world with Cargo. Even though our
program is simple, it's using much of the real tooling that you'll use for the
rest of your Rust career.
Next, we'll learn more about Rust itself, by starting to write a more complicated program. We hope you want to do more with Rust than just print "Hello, world!"
Guessing Game
Let's write a bigger program in Rust. We could just go through a laundry list of Rust features, but that's boring. Instead, we'll learn more about how to code in Rust by writing a few example projects.
For our first project, we'll implement a classic beginner programming problem: the guessing game. Here's how it works: Our program will generate a random integer between one and a hundred. It will then prompt us to enter a guess. Upon entering our guess, it will tell us if we're too low or too high. Once we guess correctly, it will congratulate us, and print the number of guesses we've taken to the screen. Sound good? It sounds easy, but it'll end up showing off a number of basic features of Rust.
Set up
Let's set up a new project. Go to your projects directory, and make a new
directory for the project, as well as a src directory for our code:
$ cd ~/projects
$ mkdir guessing_game
$ cd guessing_game
$ mkdir src
Great. Next, let's make a Cargo.toml file so Cargo knows how to build our
project:
[package]
name = "guessing_game"
version = "0.1.0"
authors = [ "someone@example.com" ]
[[bin]]
name = "guessing_game"
Finally, we need our source file. Let's just make it hello world for now, so we
can check that our setup works. In src/guessing_game.rs:
fn main() {
println!("Hello world!");
}
Let's make sure that worked:
$ cargo build
Compiling guessing_game v0.1.0 (file:/home/you/projects/guessing_game)
$
Excellent! Open up your src/guessing_game.rs again. We'll be writing all of
our code in this file. The next section of the tutorial will show you how to
build multiple-file projects.
Variable bindings
The first thing we'll learn about are 'variable bindings.' They look like this:
let x = 5i;
In many languages, this is called a 'variable.' But Rust's variable bindings
have a few tricks up their sleeves. Rust has a very powerful feature called
'pattern matching' that we'll get into detail with later, but the left
hand side of a let expression is a full pattern, not just a variable name.
This means we can do things like:
let (x, y) = (1i, 2i);
After this expression is evaluated, x will be one, and y will be two.
Patterns are really powerful, but this is about all we can do with them so far.
So let's just keep this in the back of our minds as we go forward.
By the way, in these examples, i indicates that the number is an integer.
Rust is a statically typed language, which means that we specify our types up front. So why does our first example compile? Well, Rust has this thing called "Hindley-Milner type inference", named after some really smart type theorists. If you clicked that link, don't be scared: what this means for you is that Rust will attempt to infer the types in your program, and it's pretty good at it. If it can infer the type, Rust doesn't require you to actually type it out.
We can add the type if we want to. Types come after a colon (:):
let x: int = 5;
If I asked you to read this out loud to the rest of the class, you'd say "x
is a binding with the type int and the value five." Rust requires you to
initialize the binding with a value before you're allowed to use it. If
we try...
let x;
...we'll get an error:
src/guessing_game.rs:2:9: 2:10 error: cannot determine a type for this local variable: unconstrained type
src/guessing_game.rs:2 let x;
^
Giving it a type will compile, though:
let x: int;
Let's try it out. Change your src/guessing_game.rs file to look like this:
fn main() {
let x: int;
println!("Hello world!");
}
You can use cargo build on the command line to build it. You'll get a warning,
but it will still print "Hello, world!":
Compiling guessing_game v0.1.0 (file:/home/you/projects/guessing_game)
src/guessing_game.rs:2:9: 2:10 warning: unused variable: `x`, #[warn(unused_variable)] on by default
src/guessing_game.rs:2 let x: int;
^
Rust warns us that we never use the variable binding, but since we never use it,
no harm, no foul. Things change if we try to actually use this x, however. Let's
do that. Change your program to look like this:
fn main() {
let x: int;
println!("The value of x is: {}", x);
}
And try to build it. You'll get an error:
$ cargo build
Compiling guessing_game v0.1.0 (file:/home/you/projects/guessing_game)
src/guessing_game.rs:4:39: 4:40 error: use of possibly uninitialized variable: `x`
src/guessing_game.rs:4 println!("The value of x is: {}", x);
^
note: in expansion of format_args!
<std macros>:2:23: 2:77 note: expansion site
<std macros>:1:1: 3:2 note: in expansion of println!
src/guessing_game.rs:4:5: 4:42 note: expansion site
error: aborting due to previous error
Could not execute process `rustc src/guessing_game.rs --crate-type bin --out-dir /home/you/projects/guessing_game/target -L /home/you/projects/guessing_game/target -L /home/you/projects/guessing_game/target/deps` (status=101)
Rust will not let us use a value that has not been initialized. So why let us
declare a binding without initializing it? You'd think our first example would
have errored. Well, Rust is smarter than that. Before we get to that, let's talk
about this stuff we've added to println!.
If you include two curly braces ({}, some call them moustaches...) in your
string to print, Rust will interpret this as a request to interpolate some sort
of value. String interpolation is a computer science term that means "stick
in the middle of a string." We add a comma, and then x, to indicate that we
want x to be the value we're interpolating. The comma is used to separate
arguments we pass to functions and macros, if you're passing more than one.
When you just use the double curly braces, Rust will attempt to display the value in a meaningful way by checking out its type. If you want to specify the format in a more detailed manner, there are a wide number of options available. Fow now, we'll just stick to the default: integers aren't very complicated to print.
So, we've cleared up all of the confusion around bindings, with one exception:
why does Rust let us declare a variable binding without an initial value if we
must initialize the binding before we use it? And how does it know that we have
or have not initialized the binding? For that, we need to learn our next
concept: if.
If
Functions
return
comments
Compound Data Types
Tuples
Structs
Enums
Match
Looping
for
while
loop
break/continue
Guessing Game: complete
At this point, you have successfully built the Guessing Game! Congratulations! For reference, We've placed the sample code on GitHub.
You've now learned the basic syntax of Rust. All of this is relatively close to various other programming languages you have used in the past. These fundamental syntactical and semantic elements will form the foundation for the rest of your Rust education.
Now that you're an expert at the basics, it's time to learn about some of Rust's more unique features.
iterators
Lambdas
Testing
attributes
stability markers
Crates and Modules
visibility
Generics
Traits
Operators and built-in Traits
Ownership and Lifetimes
Move vs. Copy
Allocation