The book was located under 'src/doc/trpl' because originally, it was going to be hosted under that URL. Late in the game, before 1.0, we decided that /book was a better one, so we changed the output, but not the input. This causes confusion for no good reason. So we'll change the source directory to look like the output directory, like for every other thing in src/doc.
181 lines
4.3 KiB
Markdown
181 lines
4.3 KiB
Markdown
% Mutability
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Mutability, the ability to change something, works a bit differently in Rust
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than in other languages. The first aspect of mutability is its non-default
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status:
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```rust,ignore
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let x = 5;
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x = 6; // error!
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```
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We can introduce mutability with the `mut` keyword:
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```rust
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let mut x = 5;
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x = 6; // no problem!
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```
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This is a mutable [variable binding][vb]. When a binding is mutable, it means
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you’re allowed to change what the binding points to. So in the above example,
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it’s not so much that the value at `x` is changing, but that the binding
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changed from one `i32` to another.
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[vb]: variable-bindings.html
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If you want to change what the binding points to, you’ll need a [mutable reference][mr]:
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```rust
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let mut x = 5;
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let y = &mut x;
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```
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[mr]: references-and-borrowing.html
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`y` is an immutable binding to a mutable reference, which means that you can’t
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bind `y` to something else (`y = &mut z`), but you can mutate the thing that’s
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bound to `y` (`*y = 5`). A subtle distinction.
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Of course, if you need both:
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```rust
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let mut x = 5;
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let mut y = &mut x;
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```
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Now `y` can be bound to another value, and the value it’s referencing can be
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changed.
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It’s important to note that `mut` is part of a [pattern][pattern], so you
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can do things like this:
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```rust
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let (mut x, y) = (5, 6);
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fn foo(mut x: i32) {
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# }
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```
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[pattern]: patterns.html
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# Interior vs. Exterior Mutability
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However, when we say something is ‘immutable’ in Rust, that doesn’t mean that
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it’s not able to be changed: we mean something has ‘exterior mutability’. Consider,
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for example, [`Arc<T>`][arc]:
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```rust
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use std::sync::Arc;
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let x = Arc::new(5);
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let y = x.clone();
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```
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[arc]: ../std/sync/struct.Arc.html
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When we call `clone()`, the `Arc<T>` needs to update the reference count. Yet
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we’ve not used any `mut`s here, `x` is an immutable binding, and we didn’t take
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`&mut 5` or anything. So what gives?
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To understand this, we have to go back to the core of Rust’s guiding
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philosophy, memory safety, and the mechanism by which Rust guarantees it, the
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[ownership][ownership] system, and more specifically, [borrowing][borrowing]:
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> You may have one or the other of these two kinds of borrows, but not both at
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> the same time:
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>
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> * one or more references (`&T`) to a resource,
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> * exactly one mutable reference (`&mut T`).
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[ownership]: ownership.html
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[borrowing]: references-and-borrowing.html#borrowing
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So, that’s the real definition of ‘immutability’: is this safe to have two
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pointers to? In `Arc<T>`’s case, yes: the mutation is entirely contained inside
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the structure itself. It’s not user facing. For this reason, it hands out `&T`
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with `clone()`. If it handed out `&mut T`s, though, that would be a problem.
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Other types, like the ones in the [`std::cell`][stdcell] module, have the
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opposite: interior mutability. For example:
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```rust
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use std::cell::RefCell;
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let x = RefCell::new(42);
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let y = x.borrow_mut();
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```
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[stdcell]: ../std/cell/index.html
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RefCell hands out `&mut` references to what’s inside of it with the
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`borrow_mut()` method. Isn’t that dangerous? What if we do:
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```rust,ignore
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use std::cell::RefCell;
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let x = RefCell::new(42);
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let y = x.borrow_mut();
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let z = x.borrow_mut();
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# (y, z);
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```
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This will in fact panic, at runtime. This is what `RefCell` does: it enforces
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Rust’s borrowing rules at runtime, and `panic!`s if they’re violated. This
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allows us to get around another aspect of Rust’s mutability rules. Let’s talk
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about it first.
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## Field-level mutability
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Mutability is a property of either a borrow (`&mut`) or a binding (`let mut`).
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This means that, for example, you cannot have a [`struct`][struct] with
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some fields mutable and some immutable:
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```rust,ignore
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struct Point {
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x: i32,
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mut y: i32, // nope
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}
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```
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The mutability of a struct is in its binding:
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```rust,ignore
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struct Point {
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x: i32,
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y: i32,
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}
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let mut a = Point { x: 5, y: 6 };
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a.x = 10;
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let b = Point { x: 5, y: 6};
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b.x = 10; // error: cannot assign to immutable field `b.x`
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```
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[struct]: structs.html
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However, by using [`Cell<T>`][cell], you can emulate field-level mutability:
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```rust
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use std::cell::Cell;
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struct Point {
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x: i32,
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y: Cell<i32>,
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}
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let point = Point { x: 5, y: Cell::new(6) };
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point.y.set(7);
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println!("y: {:?}", point.y);
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```
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[cell]: ../std/cell/struct.Cell.html
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This will print `y: Cell { value: 7 }`. We’ve successfully updated `y`.
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