3.8 KiB
% Patterns
We've made use of patterns a few times in the guide: first with let bindings,
then with match statements. Let's go on a whirlwind tour of all of the things
patterns can do!
A quick refresher: you can match against literals directly, and _ acts as an
any case:
let x = 1;
match x {
1 => println!("one"),
2 => println!("two"),
3 => println!("three"),
_ => println!("anything"),
}
You can match multiple patterns with |:
let x = 1;
match x {
1 | 2 => println!("one or two"),
3 => println!("three"),
_ => println!("anything"),
}
You can match a range of values with ...:
let x = 1;
match x {
1 ... 5 => println!("one through five"),
_ => println!("anything"),
}
Ranges are mostly used with integers and single characters.
If you're matching multiple things, via a | or a ..., you can bind
the value to a name with @:
let x = 1;
match x {
e @ 1 ... 5 => println!("got a range element {}", e),
_ => println!("anything"),
}
If you're matching on an enum which has variants, you can use .. to
ignore the value and type in the variant:
enum OptionalInt {
Value(i32),
Missing,
}
let x = OptionalInt::Value(5);
match x {
OptionalInt::Value(..) => println!("Got an int!"),
OptionalInt::Missing => println!("No such luck."),
}
You can introduce match guards with if:
enum OptionalInt {
Value(i32),
Missing,
}
let x = OptionalInt::Value(5);
match x {
OptionalInt::Value(i) if i > 5 => println!("Got an int bigger than five!"),
OptionalInt::Value(..) => println!("Got an int!"),
OptionalInt::Missing => println!("No such luck."),
}
If you're matching on a pointer, you can use the same syntax as you declared it
with. First, &:
let x = &5;
match x {
&val => println!("Got a value: {}", val),
}
Here, the val inside the match has type i32. In other words, the left-hand
side of the pattern destructures the value. If we have &5, then in &val, val
would be 5.
If you want to get a reference, use the ref keyword:
let x = 5;
match x {
ref r => println!("Got a reference to {}", r),
}
Here, the r inside the match has the type &i32. In other words, the ref
keyword creates a reference, for use in the pattern. If you need a mutable
reference, ref mut will work in the same way:
let mut x = 5;
match x {
ref mut mr => println!("Got a mutable reference to {}", mr),
}
If you have a struct, you can destructure it inside of a pattern:
# #![allow(non_shorthand_field_patterns)]
struct Point {
x: i32,
y: i32,
}
let origin = Point { x: 0, y: 0 };
match origin {
Point { x: x, y: y } => println!("({},{})", x, y),
}
If we only care about some of the values, we don't have to give them all names:
# #![allow(non_shorthand_field_patterns)]
struct Point {
x: i32,
y: i32,
}
let origin = Point { x: 0, y: 0 };
match origin {
Point { x: x, .. } => println!("x is {}", x),
}
You can do this kind of match on any member, not just the first:
# #![allow(non_shorthand_field_patterns)]
struct Point {
x: i32,
y: i32,
}
let origin = Point { x: 0, y: 0 };
match origin {
Point { y: y, .. } => println!("y is {}", y),
}
If you want to match against a slice or array, you can use &:
# #![feature(slice_patterns)]
fn main() {
let v = vec!["match_this", "1"];
match &v[..] {
["match_this", second] => println!("The second element is {}", second),
_ => {},
}
}
Whew! That's a lot of different ways to match things, and they can all be mixed and matched, depending on what you're doing:
match x {
Foo { x: Some(ref name), y: None } => ...
}
Patterns are very powerful. Make good use of them.